First and foremost, the list of units has been modified to replace some under-used or under-powered soldiers with more useful ones.
Both games feature Grill, a speedy pistolero with low health, Flint, a short-ranged flamethrower, Moty, a fire-support unit with a long-ranged Ao E attack, Ricky, armed with a heat-seeking rocket launcher, Lazlo, a laser-firing death machine, and Sid, a sniper armed with a powerful long-ranged rifle, perfect for picking off units at a distance.
Cubemen also included a multitude of play modes, limiting the number of resources or soldiers you could have at a time, or even a crazy rockets vs. Cubemen is great, so here we have another case of 3 Sprockets having to out-do itself with Cubemen 2. Depending on the game type you’re playing, you may also spawn AI-controlled mobs from your base, making their way to your enemies and taking off a life if they reach their base.
All of the core gameplay has made its way into Cubemen 2, with some added tweaks and improvements.
), I knew that 3 Sprockets was on to something big.
Cubemen was a fresh take on the TD genre, replacing static towers with movable soldiers that can be placed around a 3D map. Cubemen 2’s gameplay doesn’t deviate terribly from the first when it comes down to it – you and your opponents have a base from which you can spend credits – called “cubes” – to spawn soldiers to attack your enemy’s units.
Two units from the original were removed – Fred, an ice-based version of Flint who deals less damage but slows units hit by its attack, and Mike, a medic who can restore the health of your units.
Fred was replaced with Larry, a low-cost unit that can slow enemies in an area around him with ice lightning.Milo turns into a mine when he reaches his destination, exploding for huge damage when an enemy passes near it.