such as threshold braking, how to maintain control of a car as the tires lose traction, and how properly to enter and exit a turn without sacrificing speed.
It is this level of difficulty that distinguishes sim racing from "arcade" driving games where real-world variables are taken out of the equation and the principal objective is to create a sense of speed as opposed to a sense of realism.
a 1982 arcade game developed by Namco, which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time.
It featured other AI cars to race against, crashes caused by collisions with other vehicles and roadside signs, and introduced a qualifying lap concept where the player needs to complete a time trial before they can compete in Grand Prix races.
With the development of online racing capability, the ability to drive against human opponents as opposed to computer AI is the closest many will come to driving real cars on a real track.
Even those who race in real-world competition use simulations for practice or for entertainment.
In general, sim racing applications, such as r Factor, Grand Prix Legends, i Racing, Virtual Grand Prix 3, Game Stock Car, GT Legends, F1 Challenge '99-'02, GTR2, Live for Speed, Race 07, net Kar Pro, TORCS, are less popular than arcade-style games, mainly because much more skill and practice is required to master them.
However, sims such as Gran Turismo, NASCAR Racing 2003 Season and Richard Burns Rally have achieved worldwide fame.
Most arcade-style driving games can be played with a simple joystick controller or even a mouse and keyboard.It also pioneered the third-person rear-view perspective used in most racing games since then, with the track's vanishing point swaying side to side as the player approaches corners, accurately simulating forward movement into the distance.TX-1, however, placed a greater emphasis on realism, with details such as forcing players to brake or downshift the gear during corners to avoid the risk of losing control, and let go of the accelerator when going into a skid in order to regain control of the steering.Sim (simulated) racing is the collective term for computer software (i.e.
a vehicle simulation game) that attempts to accurately simulate auto racing (a racing video game), complete with real-world variables such as fuel usage, damage, tire wear and grip, and suspension settings.
It also used force feedback technology, which caused the steering wheel to vibrate, and the game also featured a unique three-screen arcade display for a more three-dimensional perspective of the track.